This site is pretty awesome. Excuse the swearing, even though I think it adds a nice touch. There's even a vegetarian option!!
Thursday, April 29, 2010
Tuesday, April 27, 2010
In My Opinion
So here is my post for the "contextual" part of the game. Trying to answer the question: what was happening during or before the time the game was being made/developed that would have inspired the Fallout 3 we all know.
For me, it's very hard to say. I think that this game would have been inspired by a mixture of things and not just one tremendous event. Since this is an American made game (Bethesda Softworks is currently located in Maryland, and Obsidian Entertainment an American game developer) An "event", if you will, that comes to mind is the military involvement in the middle east. And there's always the unforgettable event of 9/11. Even depending on the individual's age involved in the game making process could have been effected by the events of the Cold War and the Persian Gulf War, to name a few.
But more abstractly, I think this game was inspired by the "what if's" when it comes to war. Like what if there is a breakdown in diplomacy and as one thing leads to another, the end results in a nuclear bomb going off? What if a large part of the human population was affect by this?
Yeah, I'm sorry that first question was a little far fetched and I'm sure that its some kind of logical fallacy. Hopefully you catch my drift.
But Fallout 3 gives the player the opportunity to see their idea of the destruction of a cataclysmic event and how life might be. Answering if the individual has what it takes to survive and even possibly thrive in such conditions.
Controversies in Fallout 3
Even though Fallout 3 has proven itself to be an awesome game with its graphics, open world, missions, and a handful of other unique qualities that set it apart from other games, there have been issues with the game content in other countries:
Issues in Japan:
Issues in Australia:
Fallout 3 came into conflict with OFLC (the rating system used there) largely in part of the drug use the game simulated. Bethesda Softworks made changes to the Australian version that takes out the actual drug usage, but was still denied a rating by the OFLC, that felt there was still too many drug references to receive a 15+ rating. Bethesda basically came up with the idea to only release the game world wide and the only change to the game would be renaming the real world drug 'morphine' to med-x.
Med-X:
Issues in India:
In October 2008, Microsoft announced it would not release Fallout 3 in India due to the depiction of Cow-like figures, which for religious reasons might offend the public there. (Brahmin, which is very closely related to the real world 'brahman', are used in the game that can be equated to a malnourished 2 headed cow). See below:
Issues in Japan:
Bethesda Softworks made changed to the optional mission "The Power of the Atom" in the version released in Japan to avoid criticism in depicting an atomic bomb being detonated in inhabited areas. In the normal version of the game, the player is given the option to active, ignore, or defuse a dormant atomic bomb that is in the center of the town of Megaton. The character, Mr. Burke (who encourages you to blow the bomb up for a large amount of money and a home in a different location) has been removed from the game entirely.
Another change was made to the Japanese released version, by renaming the "Fat Man" nuclear weapon the player can use to "Nuka Launcher", since the original name was referencing to the bomb used on Nagasaki.
Tetsu Takahashi, the person who dealt with public relations between Fallout 3 and Japan, said that the game would have received a CERO rating of Z, boarding on the game being banned, if the changes weren't made to the Japanese version of the game.
If the player chooses to detonate the bomb in Megaton one can expect to see this:
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